| In/Out | Name | Notes |
|---|---|---|
| In | Vertex arrays | |
| In | Texcoords in vertex arrays | |
| In | Points, lines, triangles | |
| Out | No quads, polys, draw pixels, copy pixels, full scene | |
| In | 2D texture | Formats to use: 8888 4444 5551 565 888 L8 A8 LA88 PVRTC |
| Out | 1D, 3D, Cubemap textures | Out: 8888_rev |
| In | Single precision | |
| In | Buffer objects | |
| In | RGB565, RGBA8 | |
| Out | Double precision | |
| Out | Accumulation buffers, pbuffers | |
| Out | Some pixel formats | |
| In | Single precision |
| Name | Information |
|---|---|
| Resolution | 480x320 |