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iPhone Development

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External


Recommendations

In/OutNameNotes
In Vertex arrays
In Texcoords in vertex arrays
In Points, lines, triangles
Out No quads, polys, draw pixels, copy pixels, full scene
In 2D texture Formats to use: 8888 4444 5551 565 888 L8 A8 LA88 PVRTC
Out 1D, 3D, Cubemap textures Out: 8888_rev
In Single precision
In Buffer objects
In RGB565, RGBA8
Out Double precision
Out Accumulation buffers, pbuffers
Out Some pixel formats
In Single precision

Specifications

NameInformation
Resolution480x320